Seed Engine
Welcome
Seed Engine is a lightweight 2D game engine using WebGL2. The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules.
Installation
The easiest way to get started with Seed Engine is by using NPM:
npm i seed-engine --save
Now you can reference the Engine like so:
import {Engine} from 'seed-engine';
Each file is its own class, similar to react. Multiple imports may look something like:
import {Engine, SceneObject, Transform, Renderable2D} from 'seed-engine';
Documentation
You can view the docs here.
Testing
You can run tests using the npm command:
npm run test
Testing documentation can be found here.
Notes
- The engine updates all systems on a parent first, children after pattern.
- However, GameObjects have two functions added to their Updateable _update() for calling pre and post updates. These updates happen before and after a regular update on the parent.