ClickController
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Constructor Summary
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Member Summary
Public Members | ||
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Was the left button pressed on this click area? |
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Was the right button pressed on this click area? |
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viewportID: * |
Inherited Summary
From class Updateable | ||
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deregister: * |
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id: * |
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Cleanup code for when destroying an Updateable. |
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end() Base call function for when this Updateable is to be ended. |
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onEnd() Called when the object is being removed or cleaned up from usage. |
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onPause() Called when the object is intended to be paused. |
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onStart() Called when the the object is first introduced. |
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Called when the object is to be unpaused from paused state. |
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onUpdate() Called on every update within the game, once the object has had onStart called. |
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pause() Base call function for when this Updateable is to be paused. |
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start() Base call function for when this Updateable is to be started. |
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unpause() Base call function for when this Updateable is to be unpaused. |
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update() Base call function for when this Updateable is to be updated. |
From class Component | ||
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isUnique: * |
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Called when the component is successfully added to a GameObject. |
Public Constructors
public constructor() source
Constructor for Base Components. Requires a boolean to indicate if a GameObject can contain multiple components of this type.
Override:
Controller#constructorPublic Members
public onLeftPressed: * source
public onLeftReleaseOutside: * source
public onLeftReleased: * source
public onRightPressed: * source
public onRightReleaseOutside: * source
public onRightReleased: * source
public viewportID: * source
Public Methods
public onEnd() source
Called when the object is being removed or cleaned up from usage.
Override:
Updateable#onEndpublic onUpdate() source
Called on every update within the game, once the object has had onStart called.