Collider2D
Extends:
Direct Subclass:
A Collider Component that checks bounds only on a plane.
This commponent has interface functions for calculating collisions which have to be defined to work. See Subclasses.
Inherited Summary
From class Updateable | ||
public |
deregister: * |
|
public |
|
|
public |
|
|
public |
id: * |
|
public |
Cleanup code for when destroying an Updateable. |
|
public |
end() Base call function for when this Updateable is to be ended. |
|
public |
onEnd() Called when the object is being removed or cleaned up from usage. |
|
public |
onPause() Called when the object is intended to be paused. |
|
public |
onStart() Called when the the object is first introduced. |
|
public |
Called when the object is to be unpaused from paused state. |
|
public |
onUpdate() Called on every update within the game, once the object has had onStart called. |
|
public |
pause() Base call function for when this Updateable is to be paused. |
|
public |
start() Base call function for when this Updateable is to be started. |
|
public |
unpause() Base call function for when this Updateable is to be unpaused. |
|
public |
update() Base call function for when this Updateable is to be updated. |
From class Component | ||
public |
|
|
public |
isUnique: * |
|
public |
Called when the component is successfully added to a GameObject. |