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public class | source

Collider2D

Extends:

UpdateableComponentCollider → Collider2D

Direct Subclass:

BoxCollider, CircleCollider

A Collider Component that checks bounds only on a plane.

This commponent has interface functions for calculating collisions which have to be defined to work. See Subclasses.

Inherited Summary

From class Updateable
public
public
public
public

id: *

public

Cleanup code for when destroying an Updateable.

public

end()

Base call function for when this Updateable is to be ended.

public

onEnd()

Called when the object is being removed or cleaned up from usage.

public

Called when the object is intended to be paused.

public

Called when the the object is first introduced.

public

Called when the object is to be unpaused from paused state.

public

Called on every update within the game, once the object has had onStart called.

public

pause()

Base call function for when this Updateable is to be paused.

public

start()

Base call function for when this Updateable is to be started.

public

Base call function for when this Updateable is to be unpaused.

public

update()

Base call function for when this Updateable is to be updated.

From class Component
public
public
public

Called when the component is successfully added to a GameObject.