Component
Extends:
Direct Subclass:
Indirect Subclass:
A component may be added to any GameObject by using GameObject's function: addComponent(component).
A component should redefine the Updateable functions inherited with custom code to define the Component functionality.
Constructor Summary
Public Constructor | ||
public |
constructor(unique: boolean) Constructor for Base Components. |
Method Summary
Public Methods | ||
public |
Called when the component is successfully added to a GameObject. |
Inherited Summary
From class Updateable | ||
public |
deregister: * |
|
public |
|
|
public |
|
|
public |
id: * |
|
public |
Cleanup code for when destroying an Updateable. |
|
public |
end() Base call function for when this Updateable is to be ended. |
|
public |
onEnd() Called when the object is being removed or cleaned up from usage. |
|
public |
onPause() Called when the object is intended to be paused. |
|
public |
onStart() Called when the the object is first introduced. |
|
public |
Called when the object is to be unpaused from paused state. |
|
public |
onUpdate() Called on every update within the game, once the object has had onStart called. |
|
public |
pause() Base call function for when this Updateable is to be paused. |
|
public |
start() Base call function for when this Updateable is to be started. |
|
public |
unpause() Base call function for when this Updateable is to be unpaused. |
|
public |
update() Base call function for when this Updateable is to be updated. |
Public Constructors
public constructor(unique: boolean) source
Constructor for Base Components. Requires a boolean to indicate if a GameObject can contain multiple components of this type.
Override:
Updateable#constructorParams:
Name | Type | Attribute | Description |
unique | boolean | Is there only one of these component allowed on a GameObject? |