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public class | source

Controller

Extends:

UpdateableComponent → Controller

A Baseclass for controller components. It is advised to use controllers to contain movement logic. There are basic movement and onClick controllers. You may make your own, remember to derive this class.

Constructor Summary

Public Constructor
public

Inherited Summary

From class Updateable
public
public
public
public

id: *

public

Cleanup code for when destroying an Updateable.

public

end()

Base call function for when this Updateable is to be ended.

public

onEnd()

Called when the object is being removed or cleaned up from usage.

public

Called when the object is intended to be paused.

public

Called when the the object is first introduced.

public

Called when the object is to be unpaused from paused state.

public

Called on every update within the game, once the object has had onStart called.

public

pause()

Base call function for when this Updateable is to be paused.

public

start()

Base call function for when this Updateable is to be started.

public

Base call function for when this Updateable is to be unpaused.

public

update()

Base call function for when this Updateable is to be updated.

From class Component
public
public
public

Called when the component is successfully added to a GameObject.

Public Constructors

public constructor() source

Constructor for Base Components. Requires a boolean to indicate if a GameObject can contain multiple components of this type.

Override:

Component#constructor