Controller
Extends:
Direct Subclass:
A Baseclass for controller components. It is advised to use controllers to contain movement logic. There are basic movement and onClick controllers. You may make your own, remember to derive this class.
Constructor Summary
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Inherited Summary
From class Updateable | ||
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deregister: * |
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id: * |
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Cleanup code for when destroying an Updateable. |
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end() Base call function for when this Updateable is to be ended. |
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onEnd() Called when the object is being removed or cleaned up from usage. |
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onPause() Called when the object is intended to be paused. |
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onStart() Called when the the object is first introduced. |
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Called when the object is to be unpaused from paused state. |
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onUpdate() Called on every update within the game, once the object has had onStart called. |
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pause() Base call function for when this Updateable is to be paused. |
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start() Base call function for when this Updateable is to be started. |
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unpause() Base call function for when this Updateable is to be unpaused. |
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update() Base call function for when this Updateable is to be updated. |
From class Component | ||
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isUnique: * |
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Called when the component is successfully added to a GameObject. |
Public Constructors
public constructor() source
Constructor for Base Components. Requires a boolean to indicate if a GameObject can contain multiple components of this type.