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Physics

Extends:

UpdateableComponent → Physics

Direct Subclass:

Physics2D

A Physics Component can be added to any GameObject and will give it physical properties which can be toggled and adjusted.

This Component should have nothing to do with collisions. Instead, Physics should provide pre and post reactions to collisions, gravity, frictions, and anything else that should respond to an effect or change.

This is intended to be a base class for more specific physics handling depending on the application.

Inherited Summary

From class Updateable
public
public
public
public

id: *

public

Cleanup code for when destroying an Updateable.

public

end()

Base call function for when this Updateable is to be ended.

public

onEnd()

Called when the object is being removed or cleaned up from usage.

public

Called when the object is intended to be paused.

public

Called when the the object is first introduced.

public

Called when the object is to be unpaused from paused state.

public

Called on every update within the game, once the object has had onStart called.

public

pause()

Base call function for when this Updateable is to be paused.

public

start()

Base call function for when this Updateable is to be started.

public

Base call function for when this Updateable is to be unpaused.

public

update()

Base call function for when this Updateable is to be updated.

From class Component
public
public
public

Called when the component is successfully added to a GameObject.