src/const/VertexShader.js
/**
* Default vertex shader that handles 2D matricies (3x3 matricies) to screen space.
*/
export const DEFAULT_V = `#version 300 es
//in
in vec2 a_position;
in vec2 a_texcoord;
uniform mat3 u_matrix;
uniform float u_depth;
//out
out vec2 v_texcoord;
void main() {
gl_Position = vec4((u_matrix * vec3(a_position, 1)).xy, u_depth, 1);
v_texcoord = a_texcoord;
}
`