src/object/SceneObject.js
import GameObject from "./GameObject";
import SceneManager from '../manager/SceneManager';
import Point from '../internal/Point';
/**
* A GameObject which exists only on the current active scene.
* When this object is instantiated, it registers with the current active scene
* through the SceneManager.
*
*/
export default class SceneObject extends GameObject {
/**
* Default position, size and rotation of the Object.
*
* @param {Point} position A point of creation in the world.
* @param {Point} size A point representing scale of the object.
* @param {number} rotation A number representing angular rotation (in degrees).
*/
constructor(position = new Point(0, 0, 0), size = new Point(32, 32, 1), rotation = 0) {
super(position, size, rotation);
this.deregister = SceneManager.registerSceneObject(this);
}
}