src/render/WebGL/Matrix.js
/**
* Baseclass for a Matrix. Use Matrix3 or Matrix4 for 2D and 3D matrix math.
*/
export default class Matrix {
setPosition(x, y) {}
setScale(scaleX, scaleY) {}
setRotation(rotationDegree) {}
copy() {}
add(m) {}
multiply(m) {}
}