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src/render/WebGL/Matrix.js


/**
 * Baseclass for a Matrix. Use Matrix3 or Matrix4 for 2D and 3D matrix math.
 */
export default class Matrix {

    setPosition(x, y) {}

    setScale(scaleX, scaleY) {}

    setRotation(rotationDegree) {}

    copy() {}

    add(m) {}

    multiply(m) {}
}